Sunday, November 3, 2013

How are 2D cartoons animated today?

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Captain Ca


I understand how 3D images are made, they generate models and send them through animations. However, how do they do 2D cartoons? I asume they don't draw each individual frame anymore. But, backgrounds that don't move do appear to be hand-drawn in some shows. How do 2D cartoons go through animations?


Answer
Depending on the budget, deadlines, technology, experience and preference that 2D animations are made one way or another.

Small budgeted shows, destined for the weekly TV slots are mostly done on Flash these days. Characters are created from simple shapes with movable body parts (mouths, hands etc.) are pasted onto individual layers and animated individually or in concert with the other parts.

The good thing about Flash is that you can position key drawings (important, story-telling character poses of say, a hand) out and the computer will fill in the in-between drawings (all the other drawings between the key drawings to smooth out the movements) automatically. So you can position the hand at one location (a key), and then program the computer to move it to another location (another key) and it will fill in all the in-between drawings by itself (timing is done by the animator). Computers are only good at moving objects around perfectly and stretching/squashing them according to preset rules so you are limited to certain expressions. Of course, complex scenes still need to be animated by hand, but to keep the cost and the time consumed down, animators don't get to do them frequently, if at all.

You can recognize these shows by the extremely smooth movements exhibited by the characters, as well as the bold and uniformed outlines and colors throughout. Backgrounds can be painted by hand, either digitally or on papers( and then scanned into the computer), or created from bodies of static shapes and colors.

Bigger, movie-length animated films use specialized softwares, either developed in-house, or bought commercially like the Toon Boom Animation program. These, however, are almost completely hand-drawn (characters-wise), since you can only create good character animation when you have a feel of the lines and forms of the characters, a thing that is quite difficult to program on a computer.

Some studios use papers and scanners, some use graphic tablets like the Wacoms to imput drawings into their computers. Some parts of a character can be animated while others are put on a different layer and remain static.

You can recognize these films by the slight jittery outlines of the character when he/she/it moves, since each line was drawn to match up with the previous drawings', though never perfectly so, no matter how hard the animators tried. The backgrounds are usually painted by hand (either digitally or manually on papers), or in 3D models that mimic a particular style or both.

Having said all that, yes, most animated shows are still drawn by hand. Some are done on papers and scanners, some are done on computers with Wacom tablets, some combine both in the production process. 2D animation is a craft, and unless computers can draw imaginatively, animators will still have their jobs, drawing them lovingly frame by frame. I hope that helped.

How can i make animation movie?




derj


hey guys, Can please somebody help me how can I make my own animation movie.


Answer
There's some ways to approach this:
you can download either Monkey Jam for 2D animations (http://www.giantscreamingrobotmonkeys.com/monkeyjam/)
or
Blender for 3D animations (http://www.blender.org)
both free and easy to find.
There are others but these are the pick of the free litter.

**If you like to animate and would want to continue, you should invest in a Wacom Tablet (at least 6" x 8").

Or if you want to go old school...
1. You can also buy paper (print paper easiest to find)
2. Draw it frame by frame
3. Scan them into a computer or record them with a camera then recording that onto the VHS (If you use a camera, then stop here).
4. Import the scans into QuickTime as a sequence
5. Then export it as a QuickTime movie
6. Import the movie into iMovie or Windows Movie Maker 7. For sounds (www.sounddogs.com).
8. Export the movie as a another QuickTime movie

**These may not be the best things to use, but it can get the job done.

**Doing it old school would require
-Field Guide (You can draw one yourself): How much space your animation will take and make sure not to exceed that space

-Light Box $40: Drawing it frame by frame with this box will keep your animations from going out of proportion.

-Peg Bar $3: Place it taped onto the light box. Keeping your animations from moving all over the place unintentionally. If you are going to scan them onto the computer, then I suggest you place the peg bar TAPED onto the scanner.




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