Wednesday, August 7, 2013

Help me with 2D -> 3D CS5?

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JD


Could anyone here on Answers link a tutorial or write a short guide on how to turn 2D nets into 3D shapes using either Adobe Illustrator or Photoshop? (both CS5)
I am quite the CS5 n00b :P
i have the nets - 6 sides
all i want to know is how to virtually fold it up and construct the shape on the computer



Answer
The true answer is simple: You CANNOT convert a 2D image into a 3D representation [full stop].
Photoshop, nor Illustrator, is good at that either: it tries to interprete a 2D image to "extract" the third dimension (the depth), but this is NEVER correct.
The only way to create a mesh (or a shape) in 3D is to use a 3D software (like 3DS Max), and use 2 2d images (ie Front and Profile) to recreate the 3D shape. Even this is not good enough: you do not have the "hidden dimensions" (the back, the other side!).
To TRULY make a 3D shape, you need 6 images (the faces of a cube), or use a 3D scanner...

I want to expieriment with animation?

Q. Can anyone reccomen me a computer program I can use to make cartoons.


Answer
For 3D Maya or 3Ds Max

For 2D Macromedia Flash (try getting a trial)

Any good aniamtion program (not just sequencing crappy gifs) is going to have a VERY steep learning curve and will be VERY expensive! For 2D invest in a tablet, a good one, a good scanner, and DVDs or CDs for backup. For traditional get a light table (cheap tracing boxes $20) normal light tables (100 if you're lucky). Paper is expensive at 30 for a small pack, but you can but it unpunched if you want to invest in a $1000 hole punch. If you want good equipment, it's way beyond an amateurs price tag. Then you typically scan it in and use Flash, Photoshop or Illustrator even to clean it up.

You can draw with sand or paint to experiment. For claymation you need a special camera (200+) and film and the like. Then a cheap or free editing program.

Flash and 3Ds Max are the biggies so you will need $500 and a $20 manual and a lot of time seearching EBAY for used equipment.

Cutouts are a simple way to start off. So flash might be the best way to start. Also, it's almsot impossible to learn basic techniques like timing by starting out with 3D, so 2D is the way to start off. Traditional first, the rest follows.




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