Thursday, July 4, 2013

what are the best web design universities/colleges in USA? MAX!?

3d scanner environment
 on SIPECO is a computer program specifically for the grading and cutting ...
3d scanner environment image



Michael


I would to become a web designer (graphic and coding) and what are the best universities/colleges for this in USA? with a BFA degree...

MAX!!?



Answer
In the USA, I recommend the following:

Pratt Institute, New York, NY;
Cranbrook Academy of Art, Bloomfield Hills, MI;
Art Center College of Design, Pasadena, CA;
California College of the Arts, San Francisco, CA;
University of California Los Angeles (UCLA), Los Angeles, CA;
Rhode Island School of Design, Providence, RI;
Otis College of Art and Design, Pasadena, CA;
Carnegie Mellon University, Pittsburgh, PA; and
Virginia Commonwealth University, Richmond, VA

Although I urge that you explore all of the above, I am more familiar with the following; and, thus, I have provided a bit of information.


*Art Center College of Design
1700 Lida Street
Pasadena, CA 91103
(626) 396-2373

The college offers programs leading to the BFA and BS Degrees, as well as graduate degrees. Its GRAPHIC DESIGN design program is first-rate and it includes excellent academic and technical offerings. For the increasingly computer-literate students who enter the Art Center, the idea of leadership is key. As the college notes, "these young designers will have opportunities to shape the development of a medium that is only beginning to fulfill its promise."
Please see:
http://www.artcenter.edu/accd/programs/u...


*Otis College of Art and Design
9045 Lincoln Boulevard
Los Angeles, CA 90045
(310) 665-6820

Otis College of Art and Design has a four year Bachelor of Fine Arts program that offers majors in seven areas: Communication Arts, DIGITAL MEDIA, Architecture/Landscape/Interiors, Fashion Design, Fine Arts, Interactive Product Design and Toy Design. The cornerstone of the Otis program is the first year curriculum, which is called Foundation. Students from all majors take the core studio classes: drawing and composition, figure drawing, two and three dimensional design. In these integrated classes students build the art, design and creative skills and vocabulary that are the "foundation" of their subsequent studies and future work. Students enter their sophomore year well prepared to begin work in their major.

It has an excellent DIGITAL MEDIA program the primary goal of which is to strike a balance between traditional art and technology, and between individual vision and teamwork. By providing a fundamental understanding of digital tools and their creative applications, the department prepares graduates to meet the demands of a diverse and expanding job market. Leading designers for visual effects, Web, film, television, broadcast media, advertising, and video gaming guide the students.
Please see:
http://www.otis.edu/academics/index.html
http://www.otis.edu/academics/digital_me...


*University of California Los Angeles (UCLA)
405 Hilgard Avenue
Los Angeles, CA 90095
(310) 825-3101

The UCLA School of the Arts and Architecture has a world-class
Department of DESIGN AND MEDIA ARTS. The School and Department take pride in educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. The Department provides an extensive education in Design and Media Arts practice, history and criticism; and it fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.

Housed in the remarkable Broad Art Center, its facilities include the DMA Labs. These facilities feature high-end Windows and Macintosh computers; various peripherals, such as scanners, laser printers, and large-format Epson plotters; CD and DVD burners; and film recorders and digital video cameras. The Labs also provide access to a large library of graphics software in the areas of digital photography, illustration, interactive media, and 3D-modeling and animation. In addition to the main labs, the facilities include studio space for graduates and undergraduates, several faculty research labs, a blue screen room, a video facility supporting analog and nonlinear digital editing, audio mixing, and video capture, and two digital audio facilities. Wireless access is available to laptop users, and all the computers in the facilities are connected to the campus network, giving students individual access to DMA network resources and the Internet.

Please see:
http://www.design.ucla.edu/
http://dma.ucla.edu/education/undergradc...

what are some reverse engineering techniques?




Kevin7





Answer
Reverse engineering of machines
As computer-aided design (CAD) has become more popular, reverse engineering has become a viable method to create a 3D virtual model of an existing physical part for use in 3D CAD, CAM, CAE or other software. The reverse-engineering process involves measuring an object and then reconstructing it as a 3D model. The physical object can be measured using 3D scanning technologies like CMMs, laser scanners, structured light digitizers or computed tomography. The measured data alone, usually represented as a point cloud, lacks topological information and is therefore often processed and modeled into a more usable format such as a triangular-faced mesh, a set of NURBS surfaces or a CAD model.
Reverse engineering is also used by businesses to bring existing physical geometry into digital product development environments, to make a digital 3D record of their own products or to assess competitors' products. It is used to analyse, for instance, how a product works, what it does, and what components it consists of, estimate costs, and identify potential patent infringement, etc. Value engineering is a related activity also used by businesses. It involves de-constructing and analysing products, but the objective is to find opportunities for cost cutting.

Reverse engineering of software
The three main groups of software reverse engineering are
1. Analysis through observation of information exchange, most prevalent in protocol reverse engineering, which involves using bus analyzers and packet sniffers, for example, for accessing a computer bus or computer network connection and revealing the traffic data thereon. Bus or network behaviour can then be analyzed to produce a stand-alone implementation that mimics that behaviour. This is especially useful for reverse engineering device drivers. Sometimes, reverse engineering on embedded systems is greatly assisted by tools deliberately introduced by the manufacturer, such as JTAG ports or other debugging means. In Microsoft Windows, low-level debuggers such as SoftICE are popular.
2. Disassembly using a disassembler, meaning the raw machine language of the program is read and understood in its own terms, only with the aid of machine-language mnemonics. This works on any computer program but can take quite some time, especially for someone not used to machine code. The Interactive Disassembler is a particularly popular tool.
3. Decompilation using a decompiler, a process that tries, with varying results, to recreate the source code in some high-level language for a program only available in machine code or bytecode.

Reverse engineering of integrated circuits/smart cards
Reverse engineering is an invasive and destructive form of analyzing a smart card. The attacker grinds away layer by layer of the smart card and takes pictures with an electron microscope. With this technique, it is possible to reveal the complete hardware and software part of the smart card. The major problem for the attacker is to bring everything into the right order to find out how everything works. Engineers try to hide keys and operations by mixing up memory positions, for example, busscrambling. In some cases, it is even possible to attach a probe to measure voltages while the smart card is still operational. Engineers employ sensors to detect and prevent this attack. This attack is not very common because it requires a large investment in effort and special equipment that is generally only available to large chip manufacturers. Furthermore, the payoff from this attack is low since other security techniques are often employed such as shadow accounts.
http://en.wikipedia.org/wiki/Reverse_engineering




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