Sly Cooper
Is it just all writing code or is there some sort of 3D photoshop-like tool to do it?
Answer
They first discuss what the character should look like in a meeting with a 2d artist. The artist might make quick sketches to try to see if they are on the right track. From there the artist will make several variations to see which direction is most accurate . They may repeat this process a few times depending on how important the character is in the game. Towards the end of the process, they'll draw the same charter in different posses and situations to get a more polished idea.
When that's all settled they may either have a 3d model made of the character and then digitize it with a 3d scanner. If they're more low end, they most likely will just have the 3d artist recreate it using the drawings as reference.
The artist will use programs like 3D Studio Max, Maya or Lightwave. If they're very high end they may have their own proprietary software .
The next step is rigging the character. This is making a skeleton control system in the character. Think of it as virtual bones. They pull the hand and the arm bends to accommodate it. Like a puppet. Once that's all done they will make low polygon versions of the character so it can move quickly in a video game. The high polygon detailed model will be used for pre-rendered cut scene animations, opening sequences and commercials.
They first discuss what the character should look like in a meeting with a 2d artist. The artist might make quick sketches to try to see if they are on the right track. From there the artist will make several variations to see which direction is most accurate . They may repeat this process a few times depending on how important the character is in the game. Towards the end of the process, they'll draw the same charter in different posses and situations to get a more polished idea.
When that's all settled they may either have a 3d model made of the character and then digitize it with a 3d scanner. If they're more low end, they most likely will just have the 3d artist recreate it using the drawings as reference.
The artist will use programs like 3D Studio Max, Maya or Lightwave. If they're very high end they may have their own proprietary software .
The next step is rigging the character. This is making a skeleton control system in the character. Think of it as virtual bones. They pull the hand and the arm bends to accommodate it. Like a puppet. Once that's all done they will make low polygon versions of the character so it can move quickly in a video game. The high polygon detailed model will be used for pre-rendered cut scene animations, opening sequences and commercials.
Where do you think film technology will take us in the next 10 years?
ThinkingOf
What direction do you think cinema will take? Regress and turn towards less technological, more âdecayisticâ, Or more towards the fusion of the gaming world and that of film? Iâm curious to hear what others thinkâ¦.
Answer
i think(hope) more the fusion of the game worlds and film. The CGI technologies being developed between Square's photorealistic digital actors and Sky Captain's virtual sets and BG's will allow filmmakers to take us places never seen or even dreamed in the next 10 years. Also, be on the lookout for advances in rotoscopy(A Scanner Darkly), and Jimmy Cameron is working on an IMAX movie with no-glasses 3D. Hang on, folks....this could get seriously sa-weet....
i think(hope) more the fusion of the game worlds and film. The CGI technologies being developed between Square's photorealistic digital actors and Sky Captain's virtual sets and BG's will allow filmmakers to take us places never seen or even dreamed in the next 10 years. Also, be on the lookout for advances in rotoscopy(A Scanner Darkly), and Jimmy Cameron is working on an IMAX movie with no-glasses 3D. Hang on, folks....this could get seriously sa-weet....
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Title Post: How do game designers do 3D character modeling?
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Author: Yukie
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Rating: 100% based on 99998 ratings. 5 user reviews.
Author: Yukie
Thanks For Coming To My Blog
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