Thursday, February 27, 2014

3D industry makes me sad?




seova


With this much amount of improvement and cheap 3d scanner, how will the future of 3D modelers gonna be?im a 3d modeler , will the industry need us anymore in few next decades?or we should think and getting ready to start a minimum wage normal job again, someone help thanks...what do you guys think...its pretty obvious actually:(


Answer
Actually this has always been a problem. Technology always will do away with certain jobs, it will also create new jobs. However, you do what everyone else has to do. Just take a couple of classes to help you get a the new job that is created in your field of work. It really is not that big of deal really. You just may have to tweak your training a bit.

People do it all the time.

How do game designers do 3D character modeling?




Sly Cooper


Is it just all writing code or is there some sort of 3D photoshop-like tool to do it?


Answer
They first discuss what the character should look like in a meeting with a 2d artist. The artist might make quick sketches to try to see if they are on the right track. From there the artist will make several variations to see which direction is most accurate . They may repeat this process a few times depending on how important the character is in the game. Towards the end of the process, they'll draw the same charter in different posses and situations to get a more polished idea.

When that's all settled they may either have a 3d model made of the character and then digitize it with a 3d scanner. If they're more low end, they most likely will just have the 3d artist recreate it using the drawings as reference.

The artist will use programs like 3D Studio Max, Maya or Lightwave. If they're very high end they may have their own proprietary software .

The next step is rigging the character. This is making a skeleton control system in the character. Think of it as virtual bones. They pull the hand and the arm bends to accommodate it. Like a puppet. Once that's all done they will make low polygon versions of the character so it can move quickly in a video game. The high polygon detailed model will be used for pre-rendered cut scene animations, opening sequences and commercials.




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Title Post: 3D industry makes me sad?
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