3d scanner history image
jefs_me
I'm working on a project that will require a fair bit of full body 3d scanning - hence I'll want a system of my own, rather than a service.
Requirements:
fast - under a minute
resolution - should not require resolution of detail below say 1/16th inch
I know reliable 3d scans require a longer scanning time, but for my purposes, it just needs to resolve the basic proportions of the body, not skin texture and wrinkles. Given how long the tech has been around, and that the emphasis has been on getting more detail, I can't help but think there must be a way to get a fast low-detail scan.
Any ideas?
Answer
I can help you. We are a 3D scanning services and product representation firm with over 16 years history and a wide depth of skills, experience, applications, and industries - including full body scanning. We keep up with all of the technologies out there that can perform scanning for all areas.
I have a variety of solutions for you ranging in all parameters you can think of: price, speed, portability, resolution, coverage, technology basis, etc.
Send an email directly and let's see what we can do.
Direct Dimensions, Inc.
www.directdimensions.com
info@dirdim.com
I can help you. We are a 3D scanning services and product representation firm with over 16 years history and a wide depth of skills, experience, applications, and industries - including full body scanning. We keep up with all of the technologies out there that can perform scanning for all areas.
I have a variety of solutions for you ranging in all parameters you can think of: price, speed, portability, resolution, coverage, technology basis, etc.
Send an email directly and let's see what we can do.
Direct Dimensions, Inc.
www.directdimensions.com
info@dirdim.com
what are the best web design universities/colleges in USA? MAX!?
Michael
I would to become a web designer (graphic and coding) and what are the best universities/colleges for this in USA? with a BFA degree...
MAX!!?
Answer
In the USA, I recommend the following:
Pratt Institute, New York, NY;
Cranbrook Academy of Art, Bloomfield Hills, MI;
Art Center College of Design, Pasadena, CA;
California College of the Arts, San Francisco, CA;
University of California Los Angeles (UCLA), Los Angeles, CA;
Rhode Island School of Design, Providence, RI;
Otis College of Art and Design, Pasadena, CA;
Carnegie Mellon University, Pittsburgh, PA; and
Virginia Commonwealth University, Richmond, VA
Although I urge that you explore all of the above, I am more familiar with the following; and, thus, I have provided a bit of information.
*Art Center College of Design
1700 Lida Street
Pasadena, CA 91103
(626) 396-2373
The college offers programs leading to the BFA and BS Degrees, as well as graduate degrees. Its GRAPHIC DESIGN design program is first-rate and it includes excellent academic and technical offerings. For the increasingly computer-literate students who enter the Art Center, the idea of leadership is key. As the college notes, "these young designers will have opportunities to shape the development of a medium that is only beginning to fulfill its promise."
Please see:
http://www.artcenter.edu/accd/programs/u...
*Otis College of Art and Design
9045 Lincoln Boulevard
Los Angeles, CA 90045
(310) 665-6820
Otis College of Art and Design has a four year Bachelor of Fine Arts program that offers majors in seven areas: Communication Arts, DIGITAL MEDIA, Architecture/Landscape/Interiors, Fashion Design, Fine Arts, Interactive Product Design and Toy Design. The cornerstone of the Otis program is the first year curriculum, which is called Foundation. Students from all majors take the core studio classes: drawing and composition, figure drawing, two and three dimensional design. In these integrated classes students build the art, design and creative skills and vocabulary that are the "foundation" of their subsequent studies and future work. Students enter their sophomore year well prepared to begin work in their major.
It has an excellent DIGITAL MEDIA program the primary goal of which is to strike a balance between traditional art and technology, and between individual vision and teamwork. By providing a fundamental understanding of digital tools and their creative applications, the department prepares graduates to meet the demands of a diverse and expanding job market. Leading designers for visual effects, Web, film, television, broadcast media, advertising, and video gaming guide the students.
Please see:
http://www.otis.edu/academics/index.html
http://www.otis.edu/academics/digital_me...
*University of California Los Angeles (UCLA)
405 Hilgard Avenue
Los Angeles, CA 90095
(310) 825-3101
The UCLA School of the Arts and Architecture has a world-class
Department of DESIGN AND MEDIA ARTS. The School and Department take pride in educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. The Department provides an extensive education in Design and Media Arts practice, history and criticism; and it fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Housed in the remarkable Broad Art Center, its facilities include the DMA Labs. These facilities feature high-end Windows and Macintosh computers; various peripherals, such as scanners, laser printers, and large-format Epson plotters; CD and DVD burners; and film recorders and digital video cameras. The Labs also provide access to a large library of graphics software in the areas of digital photography, illustration, interactive media, and 3D-modeling and animation. In addition to the main labs, the facilities include studio space for graduates and undergraduates, several faculty research labs, a blue screen room, a video facility supporting analog and nonlinear digital editing, audio mixing, and video capture, and two digital audio facilities. Wireless access is available to laptop users, and all the computers in the facilities are connected to the campus network, giving students individual access to DMA network resources and the Internet.
Please see:
http://www.design.ucla.edu/
http://dma.ucla.edu/education/undergradc...
In the USA, I recommend the following:
Pratt Institute, New York, NY;
Cranbrook Academy of Art, Bloomfield Hills, MI;
Art Center College of Design, Pasadena, CA;
California College of the Arts, San Francisco, CA;
University of California Los Angeles (UCLA), Los Angeles, CA;
Rhode Island School of Design, Providence, RI;
Otis College of Art and Design, Pasadena, CA;
Carnegie Mellon University, Pittsburgh, PA; and
Virginia Commonwealth University, Richmond, VA
Although I urge that you explore all of the above, I am more familiar with the following; and, thus, I have provided a bit of information.
*Art Center College of Design
1700 Lida Street
Pasadena, CA 91103
(626) 396-2373
The college offers programs leading to the BFA and BS Degrees, as well as graduate degrees. Its GRAPHIC DESIGN design program is first-rate and it includes excellent academic and technical offerings. For the increasingly computer-literate students who enter the Art Center, the idea of leadership is key. As the college notes, "these young designers will have opportunities to shape the development of a medium that is only beginning to fulfill its promise."
Please see:
http://www.artcenter.edu/accd/programs/u...
*Otis College of Art and Design
9045 Lincoln Boulevard
Los Angeles, CA 90045
(310) 665-6820
Otis College of Art and Design has a four year Bachelor of Fine Arts program that offers majors in seven areas: Communication Arts, DIGITAL MEDIA, Architecture/Landscape/Interiors, Fashion Design, Fine Arts, Interactive Product Design and Toy Design. The cornerstone of the Otis program is the first year curriculum, which is called Foundation. Students from all majors take the core studio classes: drawing and composition, figure drawing, two and three dimensional design. In these integrated classes students build the art, design and creative skills and vocabulary that are the "foundation" of their subsequent studies and future work. Students enter their sophomore year well prepared to begin work in their major.
It has an excellent DIGITAL MEDIA program the primary goal of which is to strike a balance between traditional art and technology, and between individual vision and teamwork. By providing a fundamental understanding of digital tools and their creative applications, the department prepares graduates to meet the demands of a diverse and expanding job market. Leading designers for visual effects, Web, film, television, broadcast media, advertising, and video gaming guide the students.
Please see:
http://www.otis.edu/academics/index.html
http://www.otis.edu/academics/digital_me...
*University of California Los Angeles (UCLA)
405 Hilgard Avenue
Los Angeles, CA 90095
(310) 825-3101
The UCLA School of the Arts and Architecture has a world-class
Department of DESIGN AND MEDIA ARTS. The School and Department take pride in educating responsible designers and artists for the information age by teaching the fundamentals of Design, Media, and the Arts, and encouraging experimentation and innovation. The Department provides an extensive education in Design and Media Arts practice, history and criticism; and it fosters a critical and creative exploration of emerging forms of visual communication, typography, interaction and interface design, ubiquitous computing, virtual environments, information spaces, networked agents and other pertinent areas of research.
Housed in the remarkable Broad Art Center, its facilities include the DMA Labs. These facilities feature high-end Windows and Macintosh computers; various peripherals, such as scanners, laser printers, and large-format Epson plotters; CD and DVD burners; and film recorders and digital video cameras. The Labs also provide access to a large library of graphics software in the areas of digital photography, illustration, interactive media, and 3D-modeling and animation. In addition to the main labs, the facilities include studio space for graduates and undergraduates, several faculty research labs, a blue screen room, a video facility supporting analog and nonlinear digital editing, audio mixing, and video capture, and two digital audio facilities. Wireless access is available to laptop users, and all the computers in the facilities are connected to the campus network, giving students individual access to DMA network resources and the Internet.
Please see:
http://www.design.ucla.edu/
http://dma.ucla.edu/education/undergradc...
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Title Post: Suggestions for a full body 3d scanner?
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Author: Yukie
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Rating: 100% based on 99998 ratings. 5 user reviews.
Author: Yukie
Thanks For Coming To My Blog
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